Rhythm Tweezers's files include a sprite for a hand holding a "Don't peek" sign (and two new signs presumably for covering the left and right parts) intended to block your view of the vegetables's hair. Interestingly, Joe's classic crouching animation with this piece can be seen in-game if you swap Karate Man Kicks!'s cellanim file with either Karate Man's, Karate Man Returns!'s, Karate Man Combos!'s, or Honeybee Remix Karate Man's, but it cannot be seen if the cellanim file is swapped with Karate Man Senior's. Since he has a new crouching animation which is the same as his Father's in Megamix, his classic one from the DS version goes unused. The blue, red, and his Father's variants are present in Karate Man Kicks!, Karate Man Combos! and Karate Man Senior's files. A "Hit 2" cue was present in Karateka in Rhythm Tengoku, and a "Hit 4" was in Karate Man 2 in Rhythm Heaven Fever, but the former was changed and the latter didn't make it into Megamix.Īlso in every Karate Man minigame's files is an unused Kick crouching startup piece for Karate Joe that was previously used in Karate Man in Rhythm Heaven, but isn't present in Megamix. Only the exclamation mark and the number 3 are used in the final game. The orange and normal variations of this sprite appears in Karate Man Combos! and Karate Man Senior's files, respectively.Įvery Karate Man minigame also contains numbers, 1 to 4.
CellAnim27 is skipped, strangely.Ī 1 frame "animation" that includes the fully assembled background.Īn animation that cycles through all the parts of the background.Įvery Karate Man minigame's files include a sprite for an unused blue little alien from Spaceball as a flying object.